Chamber Valorant Rig
Hey Guys,
This is a Valorant agent rig called Chamber, Made to work in Blender.
This rig helps animate the character and easy posing which will be helpful for 3D designers!
More detailed info on the rig can be found below.
This Rig has features like:
- Facial Features
- IK/FK switching with IK stretch
- Character VFX*
- Built-in Skin shader*
- Rig UI and Rig Properties.
- Lips Control (Just one Bone that controls everything which gives good facial results)
- Eye Lid Control (Used a custom action to control eyelids, Which controls eyes action with up and down movement)
- Master Eye Control (A master controls to control eye movement)
- Eye Follow (Custom property that can switch between eyes following head rotation or not)
- Rig Properties (A Bone where all the Rig properties can be accessed which include character VFX)
- Rig UI (Bones of certain parts can be shown or hidden)
Queries:
- Discord: Electro#8753
Sidenote:
- This is not a Mixamo or Rigify rig, I made this using my rig mechanics from what I learned which is done using default deformation bones of this character also fixing bone orientations, and used Rigify widgets for controls.
- This rig doesn't support PSA animations as the bone orientations have been changed.
- VFX consists of his Ultimate form and some base ability features.
- A skin shader is a basic procedural skin setup that gives better results on the skin, More advanced skin shader will be added in later versions, This version has some node setup ideas taken from Denzel The Griffin.
Peace out!
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